ACM SIGGRAPH Blog

A Path to Smarter, More Effective Designs
Image Credit: Kedar Deshpande A solution to improve your design workflows and enhance visual communications might be more evident than you think. As we see Gaussian Splatting becoming more and more important in the field of computer graphics and interactive...
A Path to Smarter, More Effective Designs
27 March 2025 • by SIGGRAPH ConferencesConferences, Software, Visual Effects
As we see Gaussian Splatting becoming more important in computer graphics and interactive techniques, we caught up with SIGGRAPH 2024 Birds of a Feather presenter Kedar Deshpande.
MTSU SIGGRAPH Student Chapter: Growing, Connecting, and Shaping the Future of Animation
26 March 2025 • by ACM SIGGRAPHACM SIGGRAPH, Conferences, Education, Students
The MTSU SIGGRAPH Student Chapter has grown since its 2012 founding, offering students industry connections, events, and hands-on experiences in animation. The group continues to shape future animators through networking and professional opportunities.
SIGGRAPH Spotlight: Episode 87 – Convergence of Art, Technology, and Nature: Part 2
19 March 2025 • by SIGGRAPH ConferencesAnimation, Art, Conferences, Design, Film, Production
SIGGRAPH 2025 Art Gallery Chair Francesca Franco sits down with Manfred Mohr, Christa Sommerer, and Laurent Mignonneau to explore the evolving intersection of art, technology, and nature — from algorithmic and generative art to interactive systems and AI.
Revolutionizing PDEs With the Walk on Stars Method
6 March 2025 • by SIGGRAPH ConferencesConferences, Research
The walk on stars method represents a breakthrough for simulating partial differential equations (PDEs) in complex geometric domains.
Eternal Echoes: Unlocking the Promise of Virtual Immortality
25 February 2025 • by SIGGRAPH ConferencesAugmented Reality, Conferences, Virtual Reality
Advancements in spatial media, AI, and digital capture technologies have introduced the concept of virtual immortality, enabling a deceased person’s presence to persist in digital form.
A Love for Horror Games and the Interactivity of VR
25 March 2025 • by SIGGRAPH ConferencesConferences, Virtual Reality
The medium of VR opens a new world of possibilities for what horror games can become. Grab your headsets, it is time to enter the multi-sensory VR horror experience!
Women’s History Month: Celebrating the Women Who Foster a Brighter Collective Future
18 March 2025 • by SIGGRAPH ConferencesConferences
As we take time to show appreciation during Women’s History Month, enjoy some of our favorite pieces of work that spotlight the many women fostering a brighter collective future.
Blending Tradition With Technology
27 February 2025 • by SIGGRAPH ConferencesAugmented Reality, Conferences
“Tonii” fuses ancient symbolism with AR technology to foster inclusivity, storytelling, and a reimagined connection between physical and digital worlds.
Pushing Boundaries of Animation With Cutting-edge CGI
24 February 2025 • by SIGGRAPH ConferencesAnimation, Conferences, Film, Visual Effects
“Vidalia” is a dark fantasy animated short that brings to life a unique world through advanced CGI and visual effects, emphasizing realism and immersion.
Augmented Reality, Amplified Performance
20 March 2025 • by SIGGRAPH ConferencesAugmented Reality, Conferences, Real-Time, Virtual Reality
Creators are blending digital visuals with reality while merging AR and live music for an immersive yet shared experience. At SIGGRAPH 2024, Real-Time Live! contributors showcased their work — we caught up with them to learn more.
Gaussian Splatting-based Rendering for High-quality 3D Content Creation
11 March 2025 • by SIGGRAPH ConferencesConferences
This innovative method retains the high-quality rendering and efficiency of Gaussian Splatting and introduces enhanced geometric accuracy and a tailored deferred rendering pipeline.
SIGGRAPH Spotlight: Episode 86 – Directors’ Cut: Behind the Scenes of the Computer Animation Festival
26 February 2025 • by SIGGRAPH ConferencesAnimation, Art, Conferences, Design, Film, Production
Join SIGGRAPH Spotlight as past, present, and future Computer Animation Festival chairs, including Tim Cheung, share insider tips, submission secrets, and exciting previews of SIGGRAPH 2025!
Melting Nostalgia: The Radiant Imagination of ‘The Sun Is Bad’
13 February 2025 • by SIGGRAPH ConferencesAnimation, Art
“The Sun Is Bad” is a vibrant tale set in 1980s Hong Kong, where a girl’s fight against the sun blends nostalgia with resilience and environmental themes.